
Luc Vuillerme
The Flowkeeper

School Project - 2024
Role : Game Designer / System Designer / VFX Designer
Team Size : 12
Duration : 7 months
Genre : Puzzle
Plateform : PC
Engine : Unreal



The Flowkeeper is a puzzle game set in a world slowly drying out. You play as the engineer of an emerging city, tasked with designing a water distribution system that connects every home. With limited resources and the threat of environmental crises, careful planning and creative problem-solving are key.
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For this project, I designed the core puzzle system, defining its rules, requirements, and details to ensure a smooth implementation by our programmers. Beyond that, I contributed across multiple areas of development: co-developing the UI code, creating a seasonal system (not featured in the vertical slice), and collaborating with our level designer to build several levels. I also handled most of the game’s visual effects, helping shape the overall feel and atmosphere of the experience.