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The Flowkeeper

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School Project - 2024

Role : Game Designer / System Designer / VFX Designer

Team Size : 12

Duration : 7 months

Genre : Puzzle

Plateform : PC

Engine : Unreal

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The Flowkeeper is a puzzle game set in a world slowly drying out. You play as the engineer of an emerging city, tasked with designing a water distribution system that connects every home. With limited resources and the threat of environmental crises, careful planning and creative problem-solving are key.

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For this project, I designed the core puzzle system, defining its rules, requirements, and details to ensure a smooth implementation by our programmers. Beyond that, I contributed across multiple areas of development: co-developing the UI code, creating a seasonal system (not featured in the vertical slice), and collaborating with our level designer to build several levels. I also handled most of the game’s visual effects, helping shape the overall feel and atmosphere of the experience.


 

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